It is coming to 3DS as well in June, which is really the only Nintendo platform it should be on. Speaking of which, Color Zen released this week on Wii U. It just makes more sense as a portable game. Oh, and to address the elephant in the room, YES, it’s on the wrong platform. It’s also the cheapest game in the entire Wii U eShop at $1.99, and I do recommend it. Besides the short length and the lack of curve, Blok Drop U is a perfectly fine game. I don’t know how it built the inertia to roll, but that screwed me over once or twice. Like having the target block fall straight down, without sloping, landing flush on a platform, and then rolling. My only other complaint is sometimes the physics seem to screw you over. With the possible exception of the saw levels, Blok Drop U is about as stimulating as a warehouse full of straw.īlok Drop U was developed by RCMADIAX ($1.99 said the developer is paying for the word “Block” in monthly installments in the making of this review) I know that minimalism is an established style, especially on the indie scene, but games are a visual medium and gamers are looking for stimuli. Maybe that wasn’t their actual intent, but it feels that way. These visuals almost feel like they’re giving up on attracting non-puzzle fans. I think the developers failed themselves as commercial artists here. I certainly wasn’t bored by it, but I’m wired to enjoy puzzle games. Blok Drop U’s visuals are so dull that it becomes almost tiring. But, I kind of have to talk about it here. I’m very much a “gameplay is King” type of chick. At Indie Gamer Chick, I almost never talk about graphics. I guess I enjoyed Blok Drop U, but I have a few nits to pick. I’ve said it before and I’ll say it again: Portal has creatively bankrupted an entire generation. Sadly, everyone wants a sweet, sweet taste of that Portal-style minimalism pie. Anything would have been better than nothing. The developers really should have come up with some kind of theme, ANY THEME, for Blok Drop U.
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